Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04

By |2020-09-18T13:52:40+00:00September 18th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04 WEEKLY QUOTE   “To be successful you have to enjoy doing your best while at the same time contributing to something beyond yourself.“ -Mihaly Csikszentmihalyi   Mihaly Csikszentmihalyi is the psychologist responsible for recognizing the concept of ‘flow’, [...]

The Aspects of Problem-Solving

By |2020-09-15T13:03:28+00:00September 15th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , |

The Aspects of Problem-Solving “The objective is to solve a given problem with the simplest, safest, most efficient design possible, at the lowest cost.” Problem-solving is the most valuable skill you will learn. It allows you to navigate any obstacle with confidence. It is a skill that can be used in any field facing any problem. [...]

GameDev Weekly Digest 03 | Dissolve Shaders in Unity’s Shader Graph | Stardew Valley Development

By |2020-09-13T08:42:56+00:00September 11th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

WEEKLY QUOTE "Perfection is attained not when there is nothing more to add, but when there is nothing more to remove." -Antoine De Saint Exupéry I think about this quote frequently when reviewing anything related to game design or scope. It helps me think about weather the additional feature is truly adding to [...]

GameDev Weekly Digest 02 | The Power Of Anticipation In Game Design | Using “Kleenex” Testers

By |2020-09-12T09:11:30+00:00September 4th, 2020|Categories: Game Development Digest, Productivity|Tags: , , , , , , , , , |

Here's your Game Dev Weekly newsletter made to inspire, improve, and simplify game development. Weekly Quote "Nothing is less productive than to make more efficient what should not be done at all." -Peter Drucker This week's quote really resonates with me personally. I think it's a good lesson for game development professionals specifically, because so [...]

How Social Notifications Ruin Productivity and Cost You To Lose A Month Each Year

By |2020-09-12T09:12:01+00:00August 31st, 2020|Categories: Game Development Blog, Productivity|Tags: , , , , , , , , , |

Even the smallest distractions can take away minutes from your day and cripple your productivity. Try to think about how many times you get sidetracked by a Discord ping, email notification, Reddit update, Twitter update, or whatever social communities that you actively participate in. Even if it is just two to three minutes each time, this [...]

GameDev Digest 01: Find More Playtesters For Your Games | Pixar Movies Always Suck Early On

By |2020-09-12T09:12:11+00:00August 30th, 2020|Categories: Game Development Digest|Tags: , , , , , , , , , , , , , |

Playtesting and the importance of revision cycles. Here’s your weekly game dev productivity newsletter focusing on improving development workflow, efficiency, quality, and mindset of game developers. “Every strike brings me closer to the next home run.” -Babe Ruth Failure is a large part of the game development process, especially during playtesting. Leaders in creative industries [...]

The pain and suffering of XNA: Jumping to 3D Game Development

By |2020-09-12T09:12:45+00:00November 5th, 2016|Categories: Game Development Blog|Tags: , , |

XNA can be a scary thing for someone new to game development. Many of the issues I have come across cause a lot of delay in my development, even if it is not a significant issue. Many times there is a simple answer but the fact that the XNA creator forums can be hit or [...]

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