Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04

By |2020-09-18T13:52:40+00:00September 18th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04 WEEKLY QUOTE   “To be successful you have to enjoy doing your best while at the same time contributing to something beyond yourself.“ -Mihaly Csikszentmihalyi   Mihaly Csikszentmihalyi is the psychologist responsible for recognizing the concept of ‘flow’, [...]

The Aspects of Problem-Solving

By |2020-09-15T13:03:28+00:00September 15th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , |

The Aspects of Problem-Solving “The objective is to solve a given problem with the simplest, safest, most efficient design possible, at the lowest cost.” Problem-solving is the most valuable skill you will learn. It allows you to navigate any obstacle with confidence. It is a skill that can be used in any field facing any problem. [...]

GameDev Weekly Digest 03 | Dissolve Shaders in Unity’s Shader Graph | Stardew Valley Development

By |2020-09-13T08:42:56+00:00September 11th, 2020|Categories: Free Unity Asset Download, Game Development Digest, Productivity|Tags: , , , , , , , , , , , , , |

WEEKLY QUOTE "Perfection is attained not when there is nothing more to add, but when there is nothing more to remove." -Antoine De Saint Exupéry I think about this quote frequently when reviewing anything related to game design or scope. It helps me think about weather the additional feature is truly adding to [...]

Unity Shader Graph Download – Dissolve Shader

By |2020-09-12T09:11:23+00:00September 10th, 2020|Categories: Creative, Design, Game Development Blog, Uncategorized|

The clip below was put together pretty quickly using Unity's built in timeline editor along with a custom Unity Shader Graph download. This editor is much quicker than manually stringing together a bunch of animations and making sure the timing is all lined up. For efficiency, the timeline is the best way to go. The shader [...]

GameDev Weekly Digest 02 | The Power Of Anticipation In Game Design | Using “Kleenex” Testers

By |2020-09-12T09:11:30+00:00September 4th, 2020|Categories: Game Development Digest, Productivity|Tags: , , , , , , , , , |

Here's your Game Dev Weekly newsletter made to inspire, improve, and simplify game development. Weekly Quote "Nothing is less productive than to make more efficient what should not be done at all." -Peter Drucker This week's quote really resonates with me personally. I think it's a good lesson for game development professionals specifically, because so [...]

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