How Social Notifications Ruin Productivity and Cost You To Lose A Month Each Year

By |2020-09-12T09:12:01+00:00August 31st, 2020|Categories: Game Development Blog, Productivity|Tags: , , , , , , , , , |

Even the smallest distractions can take away minutes from your day and cripple your productivity. Try to think about how many times you get sidetracked by a Discord ping, email notification, Reddit update, Twitter update, or whatever social communities that you actively participate in. Even if it is just two to three minutes each time, this [...]

GameDev Digest 01: Find More Playtesters For Your Games | Pixar Movies Always Suck Early On

By |2020-09-12T09:12:11+00:00August 30th, 2020|Categories: Game Development Digest|Tags: , , , , , , , , , , , , , |

Playtesting and the importance of revision cycles. Here’s your weekly game dev productivity newsletter focusing on improving development workflow, efficiency, quality, and mindset of game developers. “Every strike brings me closer to the next home run.” -Babe Ruth Failure is a large part of the game development process, especially during playtesting. Leaders in creative industries [...]

Free Assets: Particle Packs Converted To HDRP Part 2 – Unity

By |2020-09-13T08:41:32+00:00August 26th, 2020|Categories: Creative, Design, Free Unity Asset Download, Game Development Blog|Tags: , , , , , , , |

DOWNLOAD THIS PACK PACK 2 Continuing on as a follow-up to the first asset pack conversion of explosions, I have converted a few more for you to download. Today I uploaded the following: Effects Effects included in this download: Rocket Launch and Trail (From Unity Particle Pack) Steam (From Unity [...]

Free Assets: Particle Packs Converted To HDRP Part 1 – Unity

By |2020-09-12T09:12:26+00:00August 20th, 2020|Categories: Creative, Design, Game Development Blog|Tags: , , , , , , , |

DOWNLOAD THIS PACK There are a couple of particle packs that were provided by Unity that are actually very good, but do not work in HDRP. I have seen a lot of people asking how to get these in HDRP. I even use some of them as a base when [...]

Go to Top